Spelunkers and Miners drop Gold from Breakables Lich stats do not get reset after finishing a NG Liches get EVP when killing enemies, increasing all stats but armor The passive gold bonus manor upgrade goes up to level 15 instead of just level 5 The haggle upgrade reduces the architect fee instead of charons fee The elf game does not scale exponentially off your Gold bonus anymore Silver chests drop %-more gold than regular chests, instead of just a constant more Hedgehogs Curse makes you take 2x damage but gold gain is doubled Curse runes increase enemy strength exponentially instead of linearly Charons Obol turns regular chests into silver chests and silver chests into gold chests Siphon and vampirism scale exponentially, instead of linearly Spell casting costs increase the more magic damage you deal Player Level increases with stat boosts Stat boosts can be purchased from the enchantress after all runes have been bought Gold and stat boost drops are automatically collected Dark Chest now has 0 health and 70 armor instead of 50 health and 0 armor as stats raising their weight and stats after a purchase of the upgraded blueprint Blueprints can be found multiple times, increasing them to +1, +2 etc. Spikeballs get a redder shade the closer they are to exploding Trait: Acrophobia has been added - You can take fall damage The difference in enemy strength between areas is based off a ratio, not off castle size Enemies are randomized between tier 2 and tier 3, instead of always at tier 3 at high room levels NG+ progression scales exponentially instead of linearly After beating the boss of an area, you always have access to the teleporter of the next area 3 New boss remixes have been added to the game 4 new bosses have been added to the game Rogue Legacy: TLoZ (The Lament of Zors) Feature List **warning minor spoilers ahead The support we received and the love that's been shown is truly beyond words. Now, with Rogue Legacy 2's development finally reaching its end, we genuinely could not be happier with how it turned out. It's not easy to work on a game for this long, yet you remained alongside us for the entire journey. You gave us constant encouragement, provided valuable feedback, and kept us on-track if we started to slow down. You discovered critical bugs, balance exploits, and even story plot-holes. Throughout our entire time in EA, the community has given us far more than just ideas. What we didn't know was how important Rogue Legacy was to some of you as well. It started as a small idea between two brothers, and grew to something that ultimately changed our lives. We didn't know what to expect, and to completely expose the game's workings to basically everybody was a very scary idea. To say we were apprehensive going into Early Access would be an enormous understatement. It's incredible to think back to when this all started nearly four years ago. In order for the class to maintain it's role of being consistent hard hitter, it needs to take both of those stats into consideration and use them to boost it's Strenght accordingly.It is with great privilege that we are announcing the complete version of Rogue Legacy 2 is now available for download!!! If that's all you need to know, get out there and starting playing! But for those who want to bask in the moment with us, please read on. It just that crit and crit% works too well each other. But the class overall is very strong early and fine mid game. In the end, a Hokage kid endgame is a purely wasted slot, it's about as damaging as Spelunker, except other can actually try rushing to special rooms. If you take a Paladin or Assassin, there is nothing to compare, both of them dealing way more damage, as well as having higher health and having superior class skills (a short teleport that ends up getting you hit anyway in the bullet hell NG++ is vs blocking or being invulnerable when repositioning). It average to about same damage per swing by average, but on top it have 1500hp and a class ability that actually is (extremely) useful, lacking only slight moment speed boost Hokage have. Barbarian in full Slayer set however, hit for around 170, but have a 80% chance to crit for 600+. The amount of crit and crit % in the game though makes all other classes way outscale him.Įxample: Currently, having everything unlocked and upgraded fully, a Hokage in full Royal set (since crit is wasted on him and this set have most base stats) hit for about 450 and have ~600hp. From my understanding, the class is supposed to be 'glass cannon', fast, hitting consistently hard (consistently being key word, so you can be certain to one or two shot enemies), yet fragile.
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