![]() Marking oneself as anti-war in that kind of environment is an act of profound courage and incredible risk. The Russian political scientist and anti-war activist Greg Yudin described this system (opens in new tab) as one that generates "incredible contempt and disdain for all kinds of politics" among Russians, who are "completely certain that there is no possible way to change anything through politics, that no change is possible in general". The Russian state has taken a hard line against any and all internal protest against its so-called " special military operation (opens in new tab)" in Ukraine, arresting thousands of protestors (opens in new tab), threatening years in prison camps (opens in new tab) over anti-war social media posts, and charging a political opposition figure with treason (opens in new tab) for "spreading disinformation" about the Russian army.Įven when Russia isn't at war, the country maintains a deeply alienating political system that has entrenched power among a cabal of lackeys and oligarchs for decades. On the other hand, whether it's headquartered in Cyprus or not, Mundfish is a studio with Russian roots and Russian staff (with Russian family and Russian friends), as a 2019 article documenting a tour of its Moscow office (opens in new tab) will attest. A video from a Ukrainian YouTuber titled " Please, Don't Buy Atomic Heart (opens in new tab)"-which has managed to accrue nearly 2 million views in just over a week-highlighted the absurdity of a game based around an alt-history USSR claiming it doesn't "comment on politics," calling it "absolute nonsense" and "one step away from the types of gamers who say 'I don't like politics in my videogames' and then immediately open up Fallout". ![]() Mundfish's statements that it was only interested in "getting Atomic Heart into the hands of gamers everywhere," or that it was " For players who just want to play (opens in new tab)," struck some people as, at best, a marketing attempt to redirect the conversation surrounding its game or, at worst, some kind of tacit support for the actions of its original home country. "We're for all the good things and against all the bad ones" Sergey Mohov mocks Mundfish's statement Mundfish's reticence to even name the war in question sparked outrage, summed up by tweets from game designer Sergey Mohov (opens in new tab), who mocked Mundfish's position as "We're for all the good things and against all the bad ones," lambasting the studio for "having the unbelievable privilege to have this kind of position". ![]() In the previous Q&A session, Mundfish discussed Atomic Heart ’s release date and subliminally dissed developers that cut their games to sell more content to players as DLCs.It was not the statement of support for Ukrainian independence that some were hoping for. “But remember, for example, the forest from Fable or Ravenholm in Half-Life 2 ? You could shit your pants from that stuff! We want it to be the same for you.” “Technically we aren’t making a horror game,” the team explained. Mundfish also said Atomic Heart will combine elements of action and horror games, adding that the studio wants every chapter to feel like a new experience. We firmly believe in the success of the game and we will continue working on this franchise and universe. “We literally tried to make a world in which there could be dozens of stories to tell. “We spent a disgusting amount of time to fully design this setting in the smallest details, we brought in directors, screenwriters and writers,” the studio said. And the first hints are hidden in the latest E3 trailer, the developers said. There will be an additional layer in the game’s story that will unfold only in the sequel. The studio said that it was founded as a “lifelong endeavour” and it already has plans for Atomic Heart ’s follow-up. ![]() The developers answered new popular questions about the upcoming game. Mundfish released a new Q&A session on its official Discord channel.
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